Archive for the ‘Media Art Projects’ Category

Kids’ Multimedia

Saturday, August 14th, 2010

In Education, multimedia is used to produce computer-based training  courses (popularly called CBTs) and reference books like encyclopedia and almanacs. A CBT lets the user go through a series of presentations, text about a particular topic, and associated illustrations in various information formats. Edutainment is an informal term used to describe combining education with entertainment, especially multimedia entertainment.

Learning theory in the past decade has expanded dramatically because of the introduction of multimedia. Several lines of research have evolved (e.g. Cognitive load, Multimedia learning, and the list goes on). The possibilities for learning and instruction are nearly endless.

The idea of media convergence is also becoming a major factor in education, particularly higher education. Defined as separate technologies such as voice (and telephony features), data (and productivity applications) and video that now share resources and interact with each other, synergistically creating new efficiencies, media convergence is rapidly changing the curriculum in universities all over the world. Likewise, it is changing the availability, or lack thereof, of jobs requiring this savvy technological skill.

Kids’ Digital illustration

Saturday, August 14th, 2010

Computer illustration or digital illustration is the use of digital tools to produce images under the direct manipulation of the artist, usually through a pointing device such as a tablet or a mouse. It is distinguished from computer-generated  art, which is produced by a computer using mathematical models created by the artist. It is also distinct from digital manipulation of photographs, in that it is an original construction “from scratch”. (Photographic elements may be incorporated into such works, but they are not the primary basis or source for them.)  Mice are not very precise for drawing, so a graphics tablet is often preferred. A hybrid graphics tablet/screen would be optimal, since it gives the ability to see more accurately where the strokes are laid out in the image.

There are two main types of tools used for digital illustration: bitmapped and vector. With bitmapped tools, the content is stored digitally in fixed rows, columns, and layers, containing information about each pixel’s hue, luminance, and sometimes filter settings. With vector-based tools, the content is stored digitally as resolution-independent mathematical formulae describing lines, shapes, and color gradients. Digital illustrations may include both raster and vector graphics in the same work.

Kids’ Painting

Saturday, August 14th, 2010

Digital painting is an emerging art form in which traditional painting techniques such as watercolor, oils, impasto, etc. are applied using digital tools by means of a computer, a digitizing tablet and stylus, and software. Traditional painting is painting with a physical medium as opposed to a more modern style like digital. Digital painting differs from other forms of digital art, particularly computer-generated art, in that it does not involve the computer rendering from a model. The artist uses painting techniques to create the digital painting directly on the computer. All digital painting programs try to mimic the use of physical media through various brushes and paint effects. Included in many programs are brushes that are digitally styled to represent the traditional style like oils, acrylics, pastels, charcoal, pen and even media such as airbrushing. There are also certain effects unique to each type of digital paint which portraying the realistic effects of say watercolor on a digital ‘watercolor’ painting.[1]  In most digital painting programs, the user can create their own brush style using a combination of texture and shape. This ability is very important in bridging the gap between traditional and digital painting.

Digital painting thrives mostly in production art. It is most widely used in conceptual design for film, television and video games. Digital painting software such as Corel Painter, Adobe Photoshop, ArtRage, GIMP, and openCanvas give artists a similar environment to a physical painter: a canvas, painting tools, mixing palettes, and a multitude of color options. There are various types of digital painting, including impressionism, realism, and watercolor. There are both benefits and drawbacks of digital painting. While digital painting allows the artist the ease of working in an organized, mess-free environment, some argue there will always be more control for an artist holding a physical brush in their hand. Some artists believe there is something missing from digital painting, such as the character that is unique to every physically made object. Many artist post blogs and comment on the various differences between digitally created work and traditionally created artwork

Hypertext poetry

Saturday, August 14th, 2010

Hypertext poetry is a form of digital poetry that uses links using hypertext mark-up. It is a very visual form, and is related to hypertext fiction  and visual arts. The links mean that a hypertext poem has no set order, the poem moving or being generated in response to the links that the reader/user chooses. It can either involve set words, phrases, lines, etc. that are presented in variable order but sit on the page much as traditional poetry does, or it can contain parts of the poem that move and / or mutate. It is usually found online, though CD-ROM and diskette versions exist. The earliest examples date to no later than the mid 1980s.

What is digital native

Saturday, August 14th, 2010

The new kids in the digital age.

A digital native is a person who was born after the general implementation of digital technology, and, as a result, has a familiarity with digital technology such as computers, the Internet, mobile phones and MP3s over their whole lives. A digital immigrant  is an individual who was born before the existence of digital technology and adopted it to some extent later. Alternatively, this term can describe people born in the latter 1970s or later, as the Digital Age began at that time; but in most cases the term focuses on people who grew up with 21st Century technology. This term has been used in several different contexts, such as education.

Not all digital immigrants are technologically inept, as they fall fall into a number of categories; Avoiders, Reluctant Adopters and Eager Adopters. Avoiders may only have a minimal amount of technology involved in their lives and households (Ex. A landline phone and a television). Reluctant Adopters often see ways that technology might be needed in their lives, but they try to avoid it when possible. Eager Adopters have enthusiasm or a talent for technology that makes them very similar to Digital Natives. Similarly, not all digital natives are comfortable with technology.